Every idea below is a starting direction, not a ready-made title — narrow it to a specific dataset, context, or angle that makes it genuinely yours. Scroll the table horizontally on mobile to see all columns.
Use the interactive IA Topic Generator to filter by your specific interests, course and level instead of scrolling the full table.
| Topic | Technique | Course · Level |
|---|---|---|
| Sports | ||
| Basketball free-throw trajectory | Quadratic functions, optimal angle | AASL |
| Sprint fatigue and velocity decay | Differentiation on race data | AAHL |
| Shooting accuracy vs field position | Statistical testing on collected data | AISL |
| Predicting Olympic record times | Regression on historical results | AIHL |
| Music | ||
| Decay of piano note volume | Exponential functions | AASL |
| String vibration and harmonics | Trigonometric functions, calculus | AAHL |
| Tempo trends across genres | Statistical comparison | AISL |
| Chord progressions as matrices | Matrix representation | AIHL |
| Finance & Economics | ||
| Compound vs simple interest | Exponential modelling | AASL |
| Optimising a loan repayment plan | Calculus optimisation | AAHL |
| Volatility of a stock portfolio | Standard deviation, variance | AISL |
| Currency exchange rate trends | Regression analysis | AIHL |
| Nature & Environment | ||
| Logistic growth of a species | Carrying-capacity models | AASL |
| Predator-prey population cycles | Simplified differential equations | AAHL |
| CO2 vs global temperature | Correlation on real data | AISL |
| Animal territory boundaries | Voronoi diagrams | AIHL |
| Gaming | ||
| Probability of loot box outcomes | Expected value, distributions | AASL |
| Game theory in a strategy game | Nash equilibria | AAHL |
| Win rate vs character choice | Hypothesis testing | AISL |
| Player progression as Markov chain | Transition matrices | AIHL |
| Art & Design | ||
| The golden ratio in classical art | Measurement and comparison | AASL |
| Symmetry in geometric patterns | Matrix transformations | AAHL |
| Colour trends across art movements | Statistical sampling | AISL |
| Fractal dimension in generative art | Fractal geometry | AIHL |
| Medicine & Health | ||
| Drug concentration decay | Exponential decay | AASL |
| Modelling a disease outbreak | SIR-style differential equations | AAHL |
| Sleep vs academic performance | Survey data, correlation | AISL |
| BMI vs health outcomes | Regression on public dataset | AIHL |
| Technology | ||
| Smartphone battery degradation | Exponential/power models | AASL |
| Basic cryptography (RSA) | Modular arithmetic | AAHL |
| App download growth trends | Statistical modelling | AISL |
| Social network connection structure | Graph theory | AIHL |
| Architecture | ||
| Parabolic vs catenary bridge curves | Comparing curves to equations | AASL |
| Optimising structural load | Calculus optimisation | AAHL |
| Building height trends in a city | Statistical time analysis | AISL |
| Proportions in famous buildings | Trigonometry, geometry | AIHL |
| Travel & Food | ||
| Great circle flight distances | Spherical trigonometry | AASL |
| Newton's law of cooling (food) | Exponential decay | AASL |
| Flight delay patterns by airport | Statistical comparison | AISL |
| Optimising a multi-city route | Route optimisation | AIHL |
| Physics & Engineering | ||
| Projectile motion of a thrown object | Quadratic/parametric functions | AASL |
| Damped oscillation of a pendulum | Differential equations | AAHL |
| Measurement error in an experiment | Statistical error analysis | AISL |
| Heat transfer rates in materials | Regression modelling | AIHL |
| Psychology & Social Behaviour | ||
| Modelling the forgetting curve | Exponential decay | AASL |
| Reaction time vs distraction level | Statistical testing | AISL |
| Social media use vs happiness | Survey data, correlation | AISL |
| Personality type vs career choice | Chi-squared test | AIHL |
| Weather & Climate | ||
| Seasonal temperature variation | Sinusoidal functions | AASL |
| Rainfall pattern analysis over time | Statistical time analysis | AISL |
| Sea level rise trend modelling | Regression analysis | AIHL |
| Transportation | ||
| Traffic flow using queuing functions | Function modelling | AASL |
| Public transport punctuality | Statistical comparison | AISL |
| Metro system network efficiency | Graph/network theory | AIHL |
| Photography & Media | ||
| Depth of field and camera aperture | Geometric/optical modelling | AASL |
| Engagement rates across post types | Statistical comparison | AISL |
| Box office trends vs rating | Regression analysis | AIHL |
| History & Politics | ||
| Voting pattern trends over elections | Statistical time analysis | AISL |
| Population change of a civilisation | Growth/decay modelling | AIHL |
| Preferential voting systems | Matrices | AAHL |
| Fashion & Textiles | ||
| Fabric pattern repeats | Geometric transformations | AASL |
| Clothing size distribution trends | Statistical analysis | AISL |
| Fast fashion pricing vs sustainability | Regression analysis | AIHL |
| Biology & Genetics | ||
| Bacterial growth over time | Exponential functions | AASL |
| Enzyme reaction rate (Michaelis-Menten) | Differential equations | AAHL |
| Genetic trait inheritance ratios | Statistical testing | AISL |
| Species growth vs environmental factors | Regression modelling | AIHL |
| Chemistry | ||
| Radioactive decay modelling | Exponential functions | AASL |
| Rate of a chemical reaction | Differential equations | AAHL |
| Reaction yield vs temperature | Statistical analysis | AISL |
| pH change during titration | Regression modelling | AIHL |
| Astronomy & Space | ||
| Modelling planetary orbits | Ellipse equations | AASL |
| Kepler's laws and orbital mechanics | Calculus | AAHL |
| Exoplanet discovery trends over time | Statistical time analysis | AISL |
| Star luminosity vs distance | Regression modelling | AIHL |
| Language & Linguistics | ||
| Zipf's law in word frequency | Logarithmic functions | AASL |
| App usage vs language proficiency | Statistical correlation | AISL |
| Predicting letter/word sequences | Markov chains | AIHL |
| Cryptocurrency & Blockchain | ||
| Modelling cryptocurrency price swings | Exponential growth/decay | AASL |
| Volatility of a cryptocurrency | Standard deviation | AISL |
| Transaction fees vs network load | Regression modelling | AIHL |
| Board Games & Puzzles | ||
| Outcome probability in a dice game | Probability distributions | AASL |
| Strategy analysis in an abstract game | Game theory | AAHL |
| Solving a puzzle's state space | Graph theory | AIHL |
| Urban Planning | ||
| Optimal bus route timing | Function modelling | AASL |
| Population density vs green space | Statistical analysis | AISL |
| Optimising a city's road network | Network optimisation | AIHL |
| Agriculture | ||
| Crop yield vs fertiliser amount | Quadratic functions | AASL |
| Rainfall vs crop yield correlation | Statistical correlation | AISL |
| Irrigation efficiency modelling | Regression modelling | AIHL |
Now check the structure and criteria
Once you've picked a direction, see how to structure your exploration and what examiners look for.
✦ Read the IA Structure GuideFrequently asked questions
Can I combine ideas from two categories?
Yes — some of the strongest IAs sit between categories, like using statistics to analyse a sports dataset, or calculus to model a finance scenario. Treat these rows as starting ingredients, not fixed boxes.
Which category is "safest" for a good grade?
None inherently score higher — examiners assess execution against the five criteria, not topic choice. A well-executed simple topic outperforms a poorly-executed ambitious one every time.